Shin Megami Tensei: Nocturne Fusion Calculator
Unlock the power of demon fusion in Shin Megami Tensei: Nocturne! This calculator helps you find the best demon combinations to inherit skills, achieve specific races, and optimize your party.
Fusion Calculator
Fusion Results
Resulting Demon Race
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Resulting Demon Level
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Potential Skills Inherited
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Race Compatibility Chart
| Parent 1 Race → Parent 2 Race ↓ |
Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Foul | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper |
| Undead | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul |
| Vile | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead |
| Dragon | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile |
| Beast | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon |
| Outcast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast |
| Element | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast |
| Wilder | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element |
| Holy | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder |
| Fiend | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy |
| Heresy | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend |
| Jaki | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy |
| Tyrant | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki |
| Deity | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant |
| Yoma | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity |
| Megami | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma |
| Lady | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami |
| Vermin | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady |
| Snake | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin |
| Night | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake |
| Fairy | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night |
| Dwarf | Dwarf | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy |
| Genma | Genma | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf |
| Haunt | Haunt | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma |
| Bird | Bird | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt |
| Tree | Tree | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird |
| Muse | Muse | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree |
| Reaper | Reaper | Foul | Undead | Vile | Dragon | Beast | Outcast | Element | Wilder | Holy | Fiend | Heresy | Jaki | Tyrant | Deity | Yoma | Megami | Lady | Vermin | Snake | Night | Fairy | Dwarf | Genma | Haunt | Bird | Tree | Muse |
Note: This is a simplified representation. Actual fusion outcomes in Nocturne can be influenced by specific demon skills, fusion accident probabilities, and sometimes special fusion restrictions.
Fusion Level & Race Distribution
This chart visualizes the relationship between parent levels and the resulting demon’s race category distribution. The level primarily influences the resulting demon’s level, while race combination dictates the outcome race.
What is Shin Megami Tensei Nocturne Fusion?
Shin Megami Tensei: Nocturne Fusion is a core gameplay mechanic that allows players to combine two existing demons to create a new, more powerful demon. This process isn’t just about creating stronger monsters; it’s a strategic element that enables players to pass down desirable skills, alter demon races, and optimize their party composition for the challenging dungeons and boss battles within the Vortex World. Understanding the intricacies of fusion is crucial for progressing through Nocturne, especially on higher difficulties where every advantage counts. This mechanic is central to the experience, offering deep customization and replayability.
Who should use this calculator:
- New players to Shin Megami Tensei: Nocturne who are unfamiliar with the fusion system.
- Experienced players looking to efficiently create specific demons with desired skill sets.
- Players aiming for optimal party builds or attempting challenge runs.
- Anyone curious about the underlying mechanics of demon combination in Nocturne.
Common misconceptions:
- Myth: Fusion always creates a stronger demon of the same race. Reality: Fusion results depend on the races and levels of the parents, often leading to demons of different races and tiers.
- Myth: All skills can be passed down. Reality: Skill inheritance is restricted by compatibility rules between demon races and the skills the parent demons possess.
- Myth: Fusion is purely random. Reality: While some randomness exists (e.g., fusion accidents, skill inheritance choices), the base outcome (resulting demon race and level) is predictable based on the parents.
Shin Megami Tensei Nocturne Fusion: Formula and Mathematical Explanation
The core of Shin Megami Tensei: Nocturne fusion relies on a combination of the parent demons’ races and their respective levels. While the game doesn’t explicitly show a complex formula on-screen, the outcome follows predictable patterns:
Resulting Demon Level Calculation:
The level of the resulting demon is typically an average of the two parent demons’ levels. The exact calculation is often:
Resulting Level = floor((Parent 1 Level + Parent 2 Level) / 2) + 1
In simpler terms, you add the levels of the two demons you are fusing, divide by two, and then add one. The ‘floor’ function means any decimal is rounded down before adding one. This ensures the resulting demon is generally stronger than either parent, but not drastically so, maintaining a progression curve.
Resulting Demon Race Calculation:
The race of the resulting demon is determined by a specific hierarchy and compatibility matrix between the parent demon races. This is not a simple mathematical formula but rather a lookup table or a set of predefined rules. For example, fusing a Jaki with a Megami might result in a different race entirely, following the game’s internal race ordering.
Skill Inheritance:
Skill inheritance is a more complex aspect. When a fusion occurs, the resulting demon gains a set of skills. A portion of these skills are innate to the new demon’s level, while others are inherited from the parents. The selection of inherited skills depends on:
- Demon Race Compatibility: Certain races are more compatible with specific skill types (e.g., Holy demons with healing skills, Jaki with physical skills).
- Available Skill Slots: The resulting demon has a limited number of skill slots.
- Skill Level: Higher-level skills from parents are more likely to be inherited if compatible.
- Randomness: There’s an element of chance involved in which compatible skills are chosen.
Variables Table:
| Variable | Meaning | Unit | Typical Range |
|---|---|---|---|
| Parent Demon 1 Race | The racial classification of the first demon used in the fusion. | Race Name | Foul, Undead, Vile, etc. |
| Parent Demon 1 Level | The current experience level of the first parent demon. | Level | 1 – 99 |
| Parent Demon 2 Race | The racial classification of the second demon used in the fusion. | Race Name | Foul, Undead, Vile, etc. |
| Parent Demon 2 Level | The current experience level of the second parent demon. | Level | 1 – 99 |
| Resulting Demon Race | The race of the demon created by the fusion. | Race Name | Dependent on parents |
| Resulting Demon Level | The level of the newly created demon. | Level | Approx. avg(P1 Level, P2 Level) + 1 |
| Inherited Skills | Skills passed down from parent demons, based on compatibility. | Skill Name | Varies widely |
Practical Examples of Shin Megami Tensei Nocturne Fusion
Let’s explore how the fusion calculator works with practical examples:
Example 1: Creating a Mid-Tier Jaki
Suppose you want to fuse a Jaki demon. You have a Level 15 Matador (Tyrant race) and a Level 12 Rakshasa (Jaki race). You choose Matador as Parent 1 and Rakshasa as Parent 2.
- Parent 1: Matador (Tyrant, Level 15)
- Parent 2: Rakshasa (Jaki, Level 12)
Calculation using the formula:
- Resulting Level: floor((15 + 12) / 2) + 1 = floor(27 / 2) + 1 = floor(13.5) + 1 = 13 + 1 = 14
- Resulting Demon Race: Based on the Tyrant/Jaki combination in Nocturne’s fusion matrix, this often results in another Jaki demon (e.g., an Asura).
- Potential Inherited Skills: Depending on Matador’s and Rakshasa’s learned skills, the Asura might inherit skills like Berserk Hit, Hell Thrust, or relevant elemental spells if present and compatible.
Interpretation: This fusion successfully creates a new Jaki demon (Asura) at a level slightly higher than the average of its parents, suitable for advancing in mid-game challenges. The player can now strategically choose which skills to inherit to optimize Asura.
Example 2: Attempting a Higher-Tier Fusion
Consider fusing a Level 50 Feng Huang (Bird race) with a Level 45 Thor (Deity race). Let’s assign Feng Huang as Parent 1 and Thor as Parent 2.
- Parent 1: Feng Huang (Bird, Level 50)
- Parent 2: Thor (Deity, Level 45)
Calculation using the formula:
- Resulting Level: floor((50 + 45) / 2) + 1 = floor(95 / 2) + 1 = floor(47.5) + 1 = 47 + 1 = 48
- Resulting Demon Race: The combination of Bird and Deity races in Nocturne’s system typically results in a higher-tier demon, potentially a Muse or even a Vile, depending on the exact fusion chart and specific demons involved. For instance, it might yield a Daisoujou.
- Potential Inherited Skills: Thor is known for powerful lightning and physical skills like Mjolnir or Thunder God. Feng Huang might possess elemental or support skills. The Daisoujou could inherit a mix, potentially focusing on voiding resistances or gaining powerful physical attacks.
Interpretation: This fusion produces a significantly higher-level demon (Daisoujou at Level 48) that is well-suited for late-game encounters. The player must carefully select skills to maximize its effectiveness against challenging bosses.
How to Use This Shin Megami Tensei Nocturne Fusion Calculator
Using the Shin Megami Tensei: Nocturne Fusion Calculator is straightforward. Follow these steps to determine potential fusion outcomes:
- Select Parent 1 Race: Choose the race of the first demon you intend to use in the fusion from the ‘Parent Demon 1 Race’ dropdown menu.
- Enter Parent 1 Level: Input the current level of the first parent demon into the ‘Parent Demon 1 Level’ field. Ensure the level is between 1 and 99.
- Select Parent 2 Race: Choose the race of the second demon from the ‘Parent Demon 2 Race’ dropdown menu.
- Enter Parent 2 Level: Input the current level of the second parent demon into the ‘Parent Demon 2 Level’ field (1-99).
- Calculate: Click the ‘Calculate Fusion’ button.
How to read the results:
- Primary Highlighted Result: This indicates the most likely resulting demon if the specific race combination leads to a well-defined outcome (often represented by its name or a key characteristic). In this simplified calculator, it indicates the primary resulting race.
- Resulting Demon Race: Displays the racial category of the demon you will likely create.
- Resulting Demon Level: Shows the calculated level of the new demon based on the average of the parent levels plus one.
- Potential Skills Inherited: This field provides a general idea of the types of skills that might be passed down, focusing on the complexity rather than specific skills, as exact inheritance is highly variable.
- Race Compatibility Chart: Use this table to understand how different race combinations typically interact. Find Parent 1 Race on one axis and Parent 2 Race on the other to see a potential resulting race.
- Fusion Level & Race Distribution Chart: This visualization provides a general overview of how parent levels and race combinations influence the fusion outcome.
Decision-making guidance:
- Use the calculator to experiment with different race and level combinations to find the optimal fusion for a desired demon or skill set.
- Cross-reference the calculator’s results with the detailed Race Compatibility Chart for a more comprehensive understanding.
- Remember that skill inheritance requires careful planning; consider which skills your target demon needs most.
- The “Reset” button allows you to quickly clear all fields and start a new calculation.
- The “Copy Results” button is useful for saving your fusion plans or sharing them.
Key Factors That Affect Shin Megami Tensei Nocturne Fusion Results
While the calculator provides a solid foundation, several factors can influence the actual outcome of a demon fusion in Shin Megami Tensei: Nocturne:
- Demon Race Hierarchy: Nocturne employs a strict race hierarchy. Fusing demons from higher tiers with those from lower tiers often results in demons from the higher tier’s race or a specific intermediate race defined in the game’s fusion matrix. This is the most critical factor determining the resulting demon’s race.
- Parent Demon Levels: As calculated, the average level dictates the resulting demon’s level. Higher-level parents yield higher-level offspring, which are generally stronger and have access to better innate skills.
- Fusion Accidents: Occasionally, instead of the expected result, a “Fusion Accident” can occur. This usually results in a demon that is not normally obtainable through that specific combination, often from a different race or a rare type like Fiends. This adds an element of surprise and potential for unique discoveries.
- Skill Compatibility: Not all skills can be inherited by all demons. The resulting demon’s race and its innate resistances/weaknesses play a role. For instance, a demon weak to fire might struggle to inherit powerful fire skills without corresponding resistances.
- Special Fusions: Certain powerful demons (like Beelzebub or Metatron) cannot be obtained through standard two-demon fusions. They require specific combinations of multiple demons, often of particular races and levels, and are sometimes restricted to certain points in the game. This calculator focuses on standard fusions.
- Demon Races Used: The specific combination of races is paramount. For example, the outcome of fusing a Pixie (Fairy) with a Jack Frost (Fairy) will be different from fusing a Pixie (Fairy) with a Preta (Undead). The calculator helps map these race-based outcomes.
- Game Version/Patches: While less common for core mechanics, slight adjustments or specific event-related fusions might exist across different game versions (e.g., original PS2 release vs. Chronicle Edition vs. Remaster). This calculator adheres to the generally accepted fusion rules.
- Player Choices During Fusion: When inheriting skills, the player often has a choice between several compatible skills. This manual selection is key to tailoring the demon’s abilities to your strategy. The calculator doesn’t dictate specific skill choices but highlights the potential.
Frequently Asked Questions (FAQ) about Shin Megami Tensei Nocturne Fusion
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