MHGU Damage Calculator
MHGU Damage Calculator
Input your weapon’s base stats, hunter skills, and monster resistances to calculate your true damage output.
Enter your weapon’s raw attack value (e.g., 200).
Select the current sharpness level of your weapon.
Enter your critical hit chance percentage (e.g., 0 for no negative affinity, 15 for 15%).
Select your Critical Boost skill level for increased critical hit damage.
Enter the monster’s hitzone value for your attack type (e.g., 0.30 for 30%).
Enter your weapon’s elemental damage (e.g., Fire, Water, Thunder, Ice, Dragon). Leave at 0 if not applicable.
Enter the monster’s elemental hitzone value for your element (e.g., 0.20 for 20%).
Select the element type for the monster’s weakness.
Damage Results
Your Estimated Damage Per Hit
Critical Hit Damage
Elemental Damage Per Hit
Total Damage Per Hit
Formula Explanation
The core damage calculation in Monster Hunter Generations Ultimate (MHGU) involves several factors.
The Raw Damage per hit is calculated as:
(Weapon True Attack / 10) * Sharpness Multiplier * Monster Weakness Value.
A Critical Hit occurs based on your Affinity. If it’s a critical hit, the raw damage is multiplied by your affinity multiplier:
Raw Damage * (1 + (0.25 * Critical Boost Level)).
If affinity is negative, it reduces damage.
Elemental Damage per hit is calculated as:
(Weapon Elemental Attack * Element Modifier) * Monster Elemental Weakness Value.
Total Damage per hit is the sum of the final Raw Damage (either normal or critical) and the Elemental Damage.
Damage Multipliers Table
| Sharpness Level | Sharpness Multiplier | Critical Hit Multiplier (Base) | Critical Boost Lvl 1 | Critical Boost Lvl 2 | Critical Boost Lvl 3 |
|---|---|---|---|---|---|
| Red | 1.05 | 1.25 | 1.313 | 1.35 | 1.375 |
| Orange | 1.15 | 1.25 | 1.313 | 1.35 | 1.375 |
| Yellow | 1.20 | 1.25 | 1.313 | 1.35 | 1.375 |
| Green | 1.25 | 1.25 | 1.313 | 1.35 | 1.375 |
| Blue | 1.32 | 1.25 | 1.313 | 1.35 | 1.375 |
| Purple | 1.35 | 1.25 | 1.313 | 1.35 | 1.375 |
Damage Over Time Simulation
What is MHGU Damage Calculation?
Understanding the MHGU damage calculator is crucial for any hunter serious about optimizing their hunt times and survival in Monster Hunter Generations Ultimate. At its core, damage calculation in MHGU is a complex system designed to simulate the impact of a hunter’s weapon against a monster’s hide. It’s not as simple as multiplying a weapon’s attack power by a monster’s weakness. Numerous factors, from the sharpness of your blade to your character’s skills and the monster’s specific hitzone values, all play a significant role.
This calculation determines how effectively you can stagger monsters, break parts, and ultimately defeat them. Mastering the intricacies of the MHGU damage calculator allows hunters to make informed decisions about weapon choices, armor skills, and combat strategies. It’s the key to maximizing your offensive potential and becoming a more efficient hunter.
Who Should Use It?
Essentially, any Monster Hunter Generations Ultimate player looking to improve their performance should utilize a damage calculator. This includes:
- New Players: To understand the basics of how damage works and how different stats affect their attacks.
- Intermediate Players: To optimize their gear sets and experiment with different skill combinations for specific monsters.
- Speedrunners: For precise calculations to shave off seconds from their hunt times.
- Min-Maxers: Those who want to achieve the absolute highest damage output possible.
- Weapon Experimenters: Players trying out new weapons or styles and want to gauge their effectiveness.
Common Misconceptions
One common misconception is that a weapon’s “True Attack” value shown on the status screen is the final number that hits the monster. This is far from true; it’s merely a base value that gets modified by many factors. Another is that higher raw attack is always better, disregarding the importance of sharpness, affinity, and critical hits. Many also underestimate the impact of elemental damage against monsters weak to it, or conversely, overestimate it against monsters resistant to it. The MHGU damage calculator helps clarify these points.
MHGU Damage Calculation Formula and Mathematical Explanation
The damage formula in Monster Hunter Generations Ultimate is multi-faceted, involving raw damage, critical hits, elemental damage, and various modifiers. Let’s break it down.
Raw Damage Calculation
The base calculation for raw damage is:
Raw Damage = (Weapon True Attack / 10) * Sharpness Multiplier * Monster Hitzone Value
This formula takes your weapon’s intrinsic attack power, scales it down by a factor of 10 (a common mechanic in MH games), applies the multiplier for your current weapon sharpness, and then applies the monster’s specific weakness for that attack type on the part you are hitting.
Critical Hit Calculation
Affinity determines the chance of a critical hit. A successful critical hit modifies the raw damage:
Critical Damage Multiplier = 1 + (Base Critical Hit Bonus * Critical Boost Modifier)
The base critical hit bonus is typically 0.25 (leading to a 1.25x multiplier at 0% affinity). Critical Boost skills increase this bonus. For example, Critical Boost 3 increases the bonus to 0.35, resulting in a 1.35x multiplier.
So, if a hit is a critical hit:
Final Raw Damage = Raw Damage * Critical Damage Multiplier
Negative affinity reduces the chance of critical hits, effectively acting as a damage penalty.
Elemental Damage Calculation
Elemental damage (Fire, Water, Thunder, Ice, Dragon) is calculated separately and added to the raw damage.
Elemental Damage = (Weapon Elemental Attack * Element Modifier) * Monster Elemental Weakness Value
The ‘Element Modifier’ depends on the element type (e.g., Fire, Water, etc.) and is applied before multiplying by the monster’s elemental hitzone.
Total Damage Per Hit
The final damage delivered in a single hit is the sum of the applicable Raw Damage (either normal or critical) and the Elemental Damage.
Total Damage Per Hit = Final Raw Damage + Elemental Damage
Variables Table
| Variable | Meaning | Unit | Typical Range |
|---|---|---|---|
| Weapon True Attack | The base raw attack power of the weapon. | Attack Points | 100 – 400+ |
| Sharpness Multiplier | A modifier based on the weapon’s current sharpness level. | Decimal | 1.05 (Red) – 1.50 (Purple) |
| Affinity | Chance to land a critical hit (positive) or a weak hit (negative). | % | -100% to +100% |
| Critical Boost Level | Skill that increases critical hit damage multiplier. | Multiplier (e.g., 1.35) | 1.00 to 1.35 |
| Monster Hitzone Value (Raw) | The monster’s specific resistance/weakness to raw damage on a particular body part. | Decimal (e.g., 0.30 for 30%) | 0.10 to 1.00+ |
| Weapon Elemental Attack | The base elemental power of the weapon (Fire, Water, etc.). | Elemental Points | 0 – 500+ |
| Element Modifier | A specific modifier for each element type (Fire, Water, etc.). | Decimal | 0.2 to 0.6 |
| Monster Elemental Weakness Value | The monster’s specific resistance/weakness to a particular element on a body part. | Decimal (e.g., 0.20 for 20%) | 0 to 1.00+ |
Practical Examples
Example 1: High Raw Damage Weapon (Great Sword)
Let’s consider a hunter using a Great Sword with high raw attack and aiming for a weak point.
Inputs:
- Weapon True Attack: 320
- Sharpness Multiplier: 1.32 (Blue)
- Affinity: 15%
- Critical Boost Level: 1.35 (Level 3)
- Monster Weakness (Raw): 0.45 (45% on head)
- Elemental Attack: 0
- Elemental Weakness: 0
- Element Modifier: None
Calculations:
- Raw Damage = (320 / 10) * 1.32 * 0.45 = 32 * 1.32 * 0.45 = 18.984 (approximately 19 damage per point of attack)
- Critical Hit Chance: 15%
- Critical Damage Multiplier = 1 + (0.25 * 1.35) is not correct for CB calculation. Correct is 1 + (0.25 * 3) not 1.35. So, 1 + (0.25 * 3) = 1.75 is base Crit, CB3 = 1.35x. So, 1 + (0.25 * 3) is not correct. Correct calculation for crit multiplier: 1 + (0.25 * CB Level). CB Level 3 = 1.35x. This means base crit is 1.25, CB1 is 1.30, CB2 is 1.35, CB3 is 1.40. Let’s use standard values from game: Base Crit 1.25x. CB1: 1.30x, CB2: 1.35x, CB3: 1.40x.
- Let’s recalculate Critical Damage Multiplier for CB Level 3 as 1.40 (using common values): 1 + (0.25 * 3) = 1.75 is not the multiplier. The multiplier is 1.40 for Crit Boost 3. The formula used in calculator is
1 + (0.25 * (Critical Boost Level - 1)). So if Critical Boost Level is 1.35, it means 1 + 0.25 * 2 = 1.5x is base crit, CB1 = 1.30x, CB2 = 1.35x, CB3 = 1.40x. Let’s assume the calculator uses the value selected in dropdown. So, for 1.35 multiplier: Raw Damage * 1.35 = 18.984 * 1.35 = 25.6284. - Critical Damage (if crit lands) = 18.984 * 1.35 = 25.63
- Elemental Damage = 0
- Total Damage Per Hit (if crit lands) = 25.63 + 0 = 25.63
- Total Damage Per Hit (if normal hit) = 18.98 + 0 = 18.98
Interpretation: On average, considering the 15% affinity, the hunter will deal approximately 18.98 raw damage per hit on the monster’s head. When a critical hit occurs (15% of the time), the damage jumps to 25.63. This highlights the importance of skills like Critical Boost for weapons with good raw attack.
Example 2: Elemental Damage Weapon (Dual Blades)
Now, let’s look at a hunter using fast-hitting Dual Blades with significant elemental damage.
Inputs:
- Weapon True Attack: 180
- Sharpness Multiplier: 1.15 (Orange)
- Affinity: -10%
- Critical Boost Level: 1.00 (None)
- Monster Weakness (Raw): 0.35 (35% on legs)
- Elemental Attack: 250 (Fire)
- Elemental Weakness: 0.30 (30% fire weakness on legs)
- Element Modifier: 0.5 (Fire)
Calculations:
- Raw Damage = (180 / 10) * 1.15 * 0.35 = 18 * 1.15 * 0.35 = 7.245
- Critical Hit Chance: -10% (This means a 10% chance of a weak hit, reducing damage by 25% by default)
- Critical Damage Multiplier: 1.00 (No Critical Boost)
- Final Raw Damage (average, considering negative affinity): 7.245 * (1 + (0.25 * -0.10)) = 7.245 * 0.975 = 7.06
- Elemental Damage = (250 * 0.5) * 0.30 = 125 * 0.30 = 37.5
- Total Damage Per Hit (average) = 7.06 + 37.5 = 44.56
Interpretation: Even though the raw attack is lower and affinity is negative, the substantial elemental damage contributes significantly to the total damage output. Against a monster weak to fire, these Dual Blades can be very effective due to the high elemental hitzone. The negative affinity slightly reduces the raw component, but the elemental damage remains consistent.
How to Use This MHGU Damage Calculator
Using the MHGU damage calculator is straightforward. Follow these steps to get an accurate estimate of your damage potential:
- Gather Your Weapon Information: Find your weapon’s “True Attack” value and its elemental attack value (if applicable). This is usually displayed in your equipment status screen.
- Check Your Sharpness: Note the current sharpness level of your weapon. Different levels have different damage multipliers.
- Input Affinity: Enter your weapon’s base affinity and any bonuses or penalties from skills or armor.
- Select Critical Boost: Choose the level of your Critical Boost skill, if you have it. This significantly impacts critical hit damage.
- Identify Monster Weaknesses: Look up the monster you are hunting and find the “hitzone values” for the specific body part you plan to attack. These values indicate how much damage the monster takes from different attack types (raw and elemental). Enter the relevant raw weakness for your weapon type and the elemental weakness if you are using an elemental weapon.
- Input Element Type: If using an elemental weapon, select the correct element type from the dropdown to apply the appropriate modifier.
- Press “Calculate Damage”: Once all fields are filled, click the button.
How to Read Results
- Your Estimated Damage Per Hit (Main Result): This is the average damage you can expect per successful attack, factoring in raw damage, sharpness, hitzones, and affinity (including negative affinity).
- Critical Hit Damage: Shows the damage dealt specifically when a critical hit lands, factoring in Critical Boost.
- Elemental Damage Per Hit: The damage contributed by your weapon’s element, modified by monster weakness.
- Total Damage Per Hit: The sum of the final raw damage (average) and elemental damage. This is the most comprehensive single-hit damage value.
Decision-Making Guidance
Use the results to compare different weapons, optimize your armor skills, and plan your attack strategy against specific monsters. For example, if your raw damage is low but elemental damage is high, focus on fast-hitting weapons and monsters weak to that element. If raw damage is king for your weapon, prioritize skills that boost affinity and critical damage. The MHGU damage calculator is your tool for making these strategic choices.
Key Factors That Affect MHGU Damage Results
Several interconnected factors influence the final damage output in Monster Hunter Generations Ultimate. Understanding these nuances is key to maximizing your efficiency:
- Weapon Raw Attack Power: This is the foundation of your damage. Higher base attack values lead to higher potential damage, but they are heavily modified.
- Sharpness Level: This is arguably one of the most critical factors. Weapons with lower sharpness (like Red) deal significantly less damage compared to higher levels (like Purple), even with the same base attack. Maintaining high sharpness is paramount.
- Affinity (Critical Chance): Positive affinity increases your damage output through critical hits, while negative affinity decreases it. Weapons with high negative affinity require skills like “Critical Boost” or “Latent Power” to become viable.
- Critical Boost Skill: This skill directly amplifies the damage dealt during critical hits, making it essential for weapons with high affinity or those that rely on criticals for their damage.
- Monster Hitzone Values (Raw): Each monster has different resistances and weaknesses on its body parts. Hitting a high raw hitzone (e.g., a monster’s head) can deal substantially more damage than hitting a low one (e.g., its tail). This dictates where you should aim.
- Elemental Attack & Weakness: For weapons with elemental damage, the monster’s weakness to that specific element is crucial. A weapon with high raw but low elemental damage might be outperformed by a weapon with lower raw but high elemental damage against a monster very weak to that element. Fast-hitting weapons like Dual Blades or Insect Glaive benefit greatly from elemental damage.
- Element Modifier: Different elements have different base multipliers applied to them before hitting the monster. For instance, fire might have a higher base modifier than dragon, affecting overall elemental damage potential.
- Specific Weapon Moves & Motion Values: While not directly in this calculator, each attack a weapon performs has a “Motion Value” (MV) that acts as an additional multiplier on top of everything else. Stronger, slower attacks usually have higher MVs.
- Hunter Arts & Styles: Certain Hunter Arts can significantly boost damage temporarily, and different Styles (like Aerial or Adept) might alter attack properties or provide unique damage opportunities.
- Flinch Free: In multiplayer, this skill prevents you from being interrupted, allowing you to complete your attacks and maintain damage uptime.
Frequently Asked Questions (FAQ)
Related Tools and Internal Resources
-
Monster Hunter Generations Ultimate Armor Set Builder
Find the perfect armor sets to complement your weapon and playstyle, maximizing your skills.
-
MHGU Monster Weakness Chart
Discover the elemental and raw weaknesses of every monster in MHGU.
-
Best MHGU Weapons Guide
An overview of top-tier weapons for each weapon type in Monster Hunter Generations Ultimate.
-
Understanding MHGU Skills
A deep dive into all available armor skills and their effects in Monster Hunter Generations Ultimate.
-
MHGU Palico Guide
Learn how to optimize your Palico companions for combat support.
-
Beginner’s Guide to Monster Hunter Generations Ultimate
Everything new hunters need to know to get started in MHGU.