Evony Troop Calculator
Simulate your army’s potential strength and plan your conquests.
Army Strength Calculator
Number of Infantry units.
Number of Archer units.
Number of Cavalry units.
Number of Siege units.
Base combat power per Infantry unit (adjust for buffs).
Base combat power per Archer unit (adjust for buffs).
Base combat power per Cavalry unit (adjust for buffs).
Base combat power per Siege unit (adjust for buffs).
Enter percentage (e.g., 50 for 50%).
Buff applied to the dominant troop type.
How it’s Calculated
The total army strength is calculated by summing the powered base strength of each troop type, adjusted by overall army buffs and any specific troop type dominance buffs. Siege units contribute less to raw power but are crucial for other functions.
Formula: Total Strength = (Sum of (Troop Count * Base Power) * (1 + Overall Buff) * (1 + Dominant Troop Buff if applicable)) + (Siege Troop Count * Siege Base Power)
Troop Composition Analysis
| Troop Type | Count | Base Power | Total Base Power | Effective Power (with buffs) |
|---|
Power Distribution Chart
What is an Evony Troop Calculator?
An Evony Troop Calculator is a specialized tool designed for players of the popular real-time strategy game, Evony: The King’s Return. It helps players estimate the total combat power of their assembled armies based on the number of troops of each type (Infantry, Archers, Cavalry, Siege) and their individual base power values, often modified by various in-game buffs. This calculator is essential for strategic planning, allowing players to gauge their army’s strength before engaging in battles, defending their cities, or participating in large-scale alliance events.
Who should use it:
- New Players: To understand how troop numbers and buffs translate into combat power.
- Mid-game Players: To optimize troop composition for specific attacking or defending scenarios.
- Alliance Leaders: To coordinate troop strength for kingdom-wide events and wars.
- Competitive Players: To precisely calculate power levels and compare them against opponents.
Common Misconceptions:
- Siege Units’ Power: Many players underestimate Siege units’ base power contribution, focusing solely on offensive troops. While generally lower, Siege units are vital for resource gathering and specific battle roles. Our calculator factors them in, though their primary utility isn’t raw combat power.
- Buff Stacking: Misunderstanding how different buffs (general buffs, research buffs, equipment buffs, king buffs) stack can lead to inaccurate power estimations. This calculator uses simplified inputs for overall and dominant troop buffs for ease of use.
- Power vs. Actual Performance: While power is a good indicator, actual battle outcomes depend on troop tiers, counter mechanics, general skills, and enemy buffs. The calculator provides an estimate, not a guaranteed win/loss ratio.
Evony Troop Calculator Formula and Mathematical Explanation
The core of the Evony Troop Calculator is its ability to aggregate the combat power of diverse troop types and apply relevant buffs. The formula aims to provide a comprehensive estimate of an army’s strength.
Step-by-Step Derivation:
- Calculate Base Power per Troop Type: For each troop type (Infantry, Archers, Cavalry), multiply the number of troops by their respective base power value. Siege units are calculated separately due to their different strategic role and often lower base power.
Example: Infantry Base Power = Infantry Count * Infantry Base Power Per Unit - Sum Initial Troop Powers: Add the calculated base powers for Infantry, Archers, and Cavalry.
Initial Power = Infantry Base Power + Archer Base Power + Cavalry Base Power - Apply Overall Army Buff: The overall army buff percentage is applied to the sum calculated in step 2. This represents generic boosts from research, equipment, or general skills that affect the entire army.
Buffed Power = Initial Power * (1 + Overall Army Buff %) - Apply Dominant Troop Type Buff: Identify the dominant troop type (the one with the highest count or strategically focused). If a dominant troop type buff is selected, apply it. Note: In this simplified calculator, we apply it to the *entire* buffed army power for demonstration, though in-game mechanics might apply it more granularly. For a more accurate simulation, it might only affect the dominant troop type’s power.
Dominant Buffed Power = Buffed Power * (1 + Dominant Troop Type Buff %) - Add Siege Troop Power: Siege units’ power is typically added last, as their strategic value often outweighs their raw combat power contribution in these calculations.
Siege Power = Siege Troop Count * Siege Base Power Per Unit - Calculate Total Army Strength: The final result is the sum of the buffed power (from step 4) and the Siege troop power (from step 5).
Total Army Strength = Dominant Buffed Power + Siege Power
Variable Explanations:
| Variable | Meaning | Unit | Typical Range |
|---|---|---|---|
| Infantry Count | Number of Infantry units in the army. | Units | 0 – Billions |
| Archer Count | Number of Archer units in the army. | Units | 0 – Billions |
| Cavalry Count | Number of Cavalry units in the army. | Units | 0 – Billions |
| Siege Count | Number of Siege units in the army. | Units | 0 – Millions (typically less than other troops) |
| Infantry Base Power | In-game combat power value per single Infantry unit. | Power Points | 50 – 500+ (Varies heavily by troop tier and buffs) |
| Archer Base Power | In-game combat power value per single Archer unit. | Power Points | 50 – 500+ (Varies heavily by troop tier and buffs) |
| Cavalry Base Power | In-game combat power value per single Cavalry unit. | Power Points | 50 – 500+ (Varies heavily by troop tier and buffs) |
| Siege Base Power | In-game combat power value per single Siege unit. | Power Points | 30 – 200+ (Varies heavily by troop tier and buffs) |
| Overall Army Buff % | Percentage increase applied to the main troop types’ power from general sources. | % | 0% – 200%+ |
| Dominant Troop Type Buff % | Additional percentage increase applied specifically to the most numerous or focused troop type. | % | 0% – 100%+ |
Practical Examples
Let’s explore how the Evony Troop Calculator can be used in different scenarios.
Example 1: Standard Attack Army
A player is preparing an attack using a balanced army composition, heavily buffed by research and general skills.
Inputs:
- Infantry Troops: 500,000
- Archer Troops: 700,000
- Cavalry Troops: 600,000
- Siege Troops: 50,000
- Infantry Base Power: 150
- Archer Base Power: 160
- Cavalry Base Power: 170
- Siege Base Power: 100
- Overall Army Buff %: 75%
- Dominant Troop Type Buff %: 10% (Archer is dominant)
Calculation Breakdown:
- Infantry Power = 500,000 * 150 = 75,000,000
- Archer Power = 700,000 * 160 = 112,000,000
- Cavalry Power = 600,000 * 170 = 102,000,000
- Total Base Power (Non-Siege) = 75M + 112M + 102M = 289,000,000
- Buffed Non-Siege Power = 289,000,000 * (1 + 0.75) = 505,750,000
- Dominant Troop Buffed Power = 505,750,000 * (1 + 0.10) = 556,325,000
- Siege Power = 50,000 * 100 = 5,000,000
- Total Army Strength = 556,325,000 + 5,000,000 = 561,325,000
Result Interpretation: This army has an estimated combat strength of over 561 million power. The high overall buff and the focus on Archers (which have a decent base power) contribute significantly. The Siege units add a smaller portion to the total power score but are crucial for carrying capacity and reducing enemy defense.
Example 2: Defensive Setup with High Siege
A player is setting up defenses, prioritizing troop numbers and incorporating a significant number of Siege units for their defensive buffs and carrying capacity.
Inputs:
- Infantry Troops: 800,000
- Archer Troops: 400,000
- Cavalry Troops: 300,000
- Siege Troops: 200,000
- Infantry Base Power: 130
- Archer Base Power: 140
- Cavalry Base Power: 150
- Siege Base Power: 90
- Overall Army Buff %: 40%
- Dominant Troop Type Buff %: 0% (No specific dominant buff selected)
Calculation Breakdown:
- Infantry Power = 800,000 * 130 = 104,000,000
- Archer Power = 400,000 * 140 = 56,000,000
- Cavalry Power = 300,000 * 150 = 45,000,000
- Total Base Power (Non-Siege) = 104M + 56M + 45M = 205,000,000
- Buffed Non-Siege Power = 205,000,000 * (1 + 0.40) = 287,000,000
- Dominant Troop Buffed Power = 287,000,000 (No dominant buff applied)
- Siege Power = 200,000 * 90 = 18,000,000
- Total Army Strength = 287,000,000 + 18,000,000 = 305,000,000
Result Interpretation: This defensive army has an estimated power of 305 million. Despite a lower overall buff percentage, the large number of Infantry and the significant Siege troop count raise the total power. The high Siege count is particularly useful for resource gathering expeditions and defending castles.
How to Use This Evony Troop Calculator
Using the Evony Troop Calculator is straightforward. Follow these steps to get an accurate estimate of your army’s strength:
- Input Troop Counts: Enter the exact number of Infantry, Archer, Cavalry, and Siege troops you have in your army into the respective fields.
- Enter Base Power Values: Input the base combat power for each troop type. You can find these values in-game or estimate them based on troop tier and available buffs. This is crucial for accurate calculations.
- Apply Buffs:
- Overall Army Buff %: Enter the total percentage bonus from general research, equipment, and general skills that apply to all your troops. For example, if you have 50% overall buffs, enter ’50’.
- Dominant Troop Type Buff %: Select the troop type that receives an additional specific buff (if any) from the dropdown menu. This is often a research or general skill bonus. If no specific dominant troop buff is active, select ‘None’.
- Calculate: Click the “Calculate Strength” button.
How to Read Results:
- Primary Result (Highlighted): This is your estimated total army combat power, reflecting all troops and applied buffs.
- Intermediate Values: These provide a breakdown of the total power contributed by each troop type (Infantry, Archer, Cavalry, Siege) and the total number of troops. This helps you understand which troop types are contributing the most power.
- Table: The table offers a detailed view of each troop type’s contribution, including their count, base power, total base power, and effective power after buffs.
- Chart: The chart visually represents the power distribution, making it easy to see the proportional contribution of each troop type.
Decision-Making Guidance:
- Attacking: Use the calculator to ensure your attacking army has sufficient power to overcome your target’s defenses. Compare your calculated power against known enemy power levels.
- Defending: Estimate your defensive strength to deter attackers or prepare for an incoming assault. High Siege counts can be particularly important for defense and resource gathering.
- Resource Management: Understand how investing in higher-tier troops or specific buffs affects your army’s power and resource allocation.
- Alliance Events: Coordinate with your alliance by sharing estimated army powers to plan participation in large-scale battles and kingdom events.
Key Factors That Affect Evony Troop Calculator Results
Several factors significantly influence the accuracy and outcome of your Evony Troop Calculator estimates. Understanding these elements is key to effective army management:
- Troop Tiers: Higher-tier troops (e.g., Tier 5 vs. Tier 1) have substantially higher base power and stats. Always ensure your base power inputs reflect the actual tiers of your troops. This is arguably the most impactful factor.
- General Skills and Buffs: The combat power of your assembled army is heavily influenced by the skills and equipped gear of your generals. Buffs from generals like Scipio Africanus (infantry), Minamoto no Yoshioka (cav), or Sun Tzu (archers) can dramatically increase troop power.
- Research: The Academy research tree provides essential buffs for troop attack, defense, and HP. Progressing through these research lines significantly boosts individual troop power values and, consequently, total army strength. Players often focus research on their dominant troop type.
- Equipment: Generals can equip gear that provides significant combat bonuses. The quality and type of equipment (e.g., Sets like “Dragon” or “Phoenix”) can add substantial power to specific troop types or the entire army.
- Kingdom Buffs and Events: Temporary kingdom-wide buffs, boss fight bonuses, or specific event bonuses can temporarily inflate army power. Ensure you account for these active bonuses when calculating for critical battles.
- Alliance Bonuses: Being in an active alliance can provide passive bonuses through alliance technology and active buffs during coordinated attacks or defense.
- Specific Troop Roles: While this calculator focuses on raw power, remember that each troop type has unique strengths and weaknesses (e.g., Cavalry’s speed, Archer’s range, Infantry’s defense, Siege’s transport/destruction capabilities). Power doesn’t always equate to victory if troop types are mismatched against the enemy.
- Subordinate City Buffs: Buffs derived from subordinate cities, particularly those focused on specific troop types or general combat, can also contribute to the overall power calculation.
Frequently Asked Questions (FAQ)
Base power is the inherent combat strength of a unit type. Effective power is the base power after all in-game buffs (research, general skills, equipment, etc.) have been applied. This calculator uses base power inputs and then applies simplified overall and dominant troop buffs.
Not necessarily. While high power is generally good, troop composition matters. For example, an army with massive power but lacking counters to the enemy’s troop types might still lose. Also, Siege units significantly increase total power but are primarily for carrying capacity and siege purposes.
Siege units typically have lower base power than offensive troops but are essential for resource gathering and attacking castles. Their contribution to the total calculated power is often less significant than their strategic importance.
This calculator estimates the power of troops garrisoned in your city or amassed. For marches, you’d need to know the specific troop composition and buffs applied to that particular march, which can differ from your city’s main army.
Base power values vary significantly based on troop tier, specific type, and game updates. For Tier 5 troops, base power can range from 200-500+ points per unit, highly dependent on research and general buffs.
This calculator uses ‘Base Power’ as an input, which implicitly accounts for troop tiers if you provide the correct values for your troops. Ensure your base power inputs reflect the actual strength of your troops.
The ‘Overall Army Buff %’ is a simplification. In-game buffs come from various sources (research, equipment, general skills) that might affect attack, defense, and HP differently. This calculator combines them into one percentage for ease of use.
This depends on your strategy. Cavalry offers speed and high attack, Archers offer range and good attack, Infantry offers defense and HP, and Siege offers carrying capacity. Focus buffs on the troop type that best suits your primary gameplay style (attacking, defending, resource gathering).